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3D Modelling - Suri (W.I.P.)

Purpose

Character Development

Year

2022

Category

3D Modelling

Time Spent

~ 30 on-screen hours

Scope

MoodBoarding

Character Development

Ideation

3D Modelling

3D Printing

Tools

Maya

Zbrush

Substance Painter

Result

Step 1 : Character Information

Data:

1. A forest tribe living on an island

2. Geography inspired by current Socotra (an island near Yemen)

3. Closely connected with nature

4. High intuition, ability to partly foresee future

5. Low eye-sight, low haptic sensitivity, high hearing, high olfactory

Step 2 : Moodboarding and Ideation

Scope:

1. Aesthetic Research

2. Geography research

3. Decision-making on texture, color palette, patterns

Step 3 : Modelling

Scope:

1. Experimenting with tools in Zbrush, Maya & Substance Painter.

Step 4 : 3D Printing

Scope:

1. Collaborating with an M. Eng. student specializing in additive manufacturing.

2. 3D Printing the model using the method of Material Jetting.

Conclusion

Learnings about self:

I like watching an art piece materialize with time as I experiment more, rather than constructing a pre-planned design.

Other Learnings:

1. Research, planning, and moodboarding go a long way in saving time and effort when 3d modeling.

2. Story development with new media technologies should be flexible and have space for modification based on the affordances of the technology/medium being utilized. In this case, Suri was supposed to be a human but slowly developed into this fantastical being because I allowed it to interact with the medium.

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